Even before we started working on a concept, I had already started developing. One of the few requirements for the game is that it contains some kind of physics. Thing is, I'm not good at physics. I haven't had any physics classes in the past four years. So I went to the school library to borrow 'Physics for Game Developers' and started teaching myself physics. So far, I have created a cannon that can actually shoot cannonballs. I even understand how it works!
It very soon became clear to us that we would be creating a multilayer-game. For that to work, the network had to be programmed. That's exactly what I did last week. Not long after I'd started, Unity3D was already pissing me off. Specifically, the way Unity handles the networking. So I decided to avoid it as much as possible and write my own network class. Unfortunately, Unity doesn't really allow me to, because they won't let me use socket connections for a server in their web player. I'll try to work my way around it, though.
Last Thursday Gor decided to use Unity's own physics engine, to save us development time. Although that's true, I don't like it very much. If we use Unity's physics engine, we have absolutely no control over what happens. We'd just fill in some numbers, some magic happens and there you have it, physics. Everyone would be able to do it. I'd like to use this project to learn something about physics, so I think it would be way more interesting to write my own physics engine, even though I'm not good at physics. So I'll start working on that whenever time allows me to.
One other thing that's been keeping me busy is the Hyves-API, which we need for the whole 'social gaming'-aspect. For this, I've started working on an API-class within Unity, to communicate with Hyves without too much trouble. I'll be working on this in the next week as well.
Friday, September 30, 2011
Thursday, September 29, 2011
ART - Animal sketches
This week the ball finally started rolling.. We've got a game design that we're pretty happy with so Ive started sketching the game characters too find out what will fit with our game.
We gonna try make 5 different animal characters for the player to choose, and then for each character 5 + animals suits to choose from, with loads of different pattern and color possibilities.
Monday, September 26, 2011
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